Made for Trijam #318 in 2 hours and 58 minutes

by TheEpicSmoking and Gil

In this game, your only goal is to touch down gently and to do it with intention.
It might seem simple at first... until you realize your thruster is a bit too enthusiastic about doing its job.

You control a tiny spacecraft with a single boost, triggered by tapping space.

But as you progress, your thruster gets stronger. Not better, just stronger. Every tap becomes an overreaction, and suddenly the safest move is often to do nothing at all.

That’s where low on power really kicks in. Not because the thruster is weak, but because it’s too strong and the only way to stay in control is to hold back. To fly well, you have to use less power, less often. And with less fuel in each new level, you're not just managing thrust, you're rationing it.

You have three lives to see how far you can get. After every landing, your score is based on how much fuel you saved and how quickly you touched the ground.

The less you press, the better you do. So breathe, trust gravity, and whatever you do... tap lightly.

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